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Empire total war naval
Empire total war naval












empire total war naval

  • We modelled different sea surfaces for different wind strengths – for the higher winds we added ‘chop’ to the waves by dynamically pushing the vertices towards the crest of the waves.
  • This was done offline and stored in a big animation as we didn’t have the processing power to simulate it in real-time.
  • It used frequencies from the Phillips spectrum to represent waveforms found in deep water, which were then physically animated in frequency space using Fourier Transforms.
  • It was based on a graphics paper, Simulating Ocean Water by Jerry Tessendorf.













  • Empire total war naval